# Vray for sketchup мануал на русском

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Попробовал запихнуть в папку Tools в Program Files - работает все - и Vray и плагины. We are going to set some.. Соглашаемся с условиями установки.\
&#x20;![vray for sketchup мануал на русском](http://www.0daydown.com/wp-content/uploads/2015/04/003452ef.jpeg)\\

I do hope in this tutorial, you will not only learn about the Vray pool. В друзьях у: 0.. Даже диспетчер задач не вызываю. Может вирус прячется так? In other tutorials, I will have advice on materials. Дал название компу на ЛАТИННИЦЕ.

Поставил все тоже самое на другой копм так же с Win7 - мой совет по переносу файлов в Program Files не прокатил. Здесь в этой теме уже выкладывали мануалы, очень хороший человек.\
&#x20;![vray for sketchup мануал на русском](https://s-media-cache-ak0.pinimg.com/736x/03/c5/7a/03c57acb427293e0dce91e7b774f909e.jpg)\\

**V-Ray for SketchUp Manual** - Когда вы готовы, LayOut позволяет вам печатать пакеты проекта с высокой разрешающей способностью, экспортировать в PDF, и выводить полноэкранные цифровые представления. Еще manual как поменять обои экрана блокировки sony 4 4 одной.\
&#x20;![vray for sketchup мануал на русском](http://static2.ozone.ru/multimedia/c200/1010248266.jpg)\\

V-Ray for SketchUp — super crash course By Steven Man for SketchUp is a rendering plug-in that can require a lot of time to learn properly. To fully understand V-Ray would be very difficult to explain in one tutorial so I will not be doing that here. Instead, in this tutorial I will be posting up screenshots of the settings that I personally use from lots and lots of trial and error, experience, questions and answers. I will try to explain some of the common variables also. As well as this, I will post up links to other useful reference websites for V-Ray. This tutorial will not discuss materials and how materials are made, only V-Ray option settings. Please first understand that V-Ray is not a magic weapon that allows you to instantly create fantastic images. It is only one of the tools in your toolbox. To me, I relate using SketchUp, V-Ray and Photoshop to building a real model. SketchUp is the mold and V-Ray creates the model formed from the mold. Photoshop is then used to refine and add the ultimate details to the model. Having knowledge of photo composition, if possible, is ideal. Understanding perspectives and how a good photograph is put together is critical. Analyzing striking photos, reading photography magazines and books, will definitely help you understand what makes a good image. I am not using the latest version of V-Ray for SketchUp so the settings and names of settings will differ slightly if you are using the latest version, but it should be very similar. The settings in this tutorial created the sample images below. Pool Image 2 In the images above, the water material was very fiddly to play around with. In other tutorials, I will have advice on materials. Bear in mind that these settings are quite high and take a while to render. I will highlight some points which you can change to decrease the quality and render time for test renders. First thing… where is the options tab on the toolbar after installing V-Ray? Global Switches Image Sampler Use Adaptive DMC as your image sampler. On previous versions of V-Ray, this may be known as, I believe, QMC. The anti-aliasing filter softens edges producing better edge results. I always have this on. Different filters produce different effects. For architectural renders, often it is good to use the Catmull-Rom filter as it produces sharper results. However, it can sometimes produce a moire effect. The Color Threshold value can be reduced to say 0. Color Mapping Thats it! Many professional users reside here and can answer many of your questions. The tutorials and information are actually for V-Ray for 3DS Max, but there are a lot of similarities between the programs and you can learn a lot there. Thanks Steven Man © 2010 d Hey. I wrote this tutorial quite a long time ago. And whilst saying that increasing the subdivs from 50 to 100 CAN be beneficial, it most likely will be hugely detrimental to the render time. Whilst I am on the point of hemispheric subdivisions, I would suggest not to exceed 80 and go up slowly, and only increase it if you are experiencing problems with light blotches in the scene. Although this would probably be far easier in a more powerfulpoly modelling software such as 3Ds Max. Im using sketchup 8 and v ray version 1. I have tried another test render in a new file and it works as normal. Does anyone have any ideas to why this is or how i can correct the issue? Thank You Got something to say? Name required Email Address required Website Speak your mind.
